new blog here:
http://greasymnky.wordpress.com/
2010-01-29
2009-01-11
Character body turntable
Yet another character wip, someday I will finish one that will be decent enough for animations...
Still using Blender 3D form modeling. I'm getting better (I think) at it. Based on the Grandfather of low poly modeling tutorials here:
http://www.3dtotal.com/tutorials/max/joanofarc/joanmenu.asp
but adapted it for this male, and used references from the blueprints.com
Character wip january 2009 from MadFortin on Vimeo.
Still using Blender 3D form modeling. I'm getting better (I think) at it. Based on the Grandfather of low poly modeling tutorials here:
http://www.3dtotal.com/tutorials/max/joanofarc/joanmenu.asp
but adapted it for this male, and used references from the blueprints.com
Character wip january 2009 from MadFortin on Vimeo.
2008-11-23
retopology
I have been playing with bones and armature, and it was clear that I needed to work a bit more on the base mesh, mainly on the topology. So I improved the mesh, but I'm not 100% satisfied with the results, there are still some poles I'd like to get rid of.
I might need to redo the whole model in order to have a clean mesh for animation. I'll do some weight test, this one might do the job for what I have to learn. Next time I will make a model I will definitely have the ngons, the e-poles and the n-poles in mind.
here is a turntable of the new topology
Biped Character retopology from MadFortin on Vimeo.
Hopefully I will ind a solution to fix the e-poles at the shoulder and at the hip areas without breaking the loop flow.
I might need to redo the whole model in order to have a clean mesh for animation. I'll do some weight test, this one might do the job for what I have to learn. Next time I will make a model I will definitely have the ngons, the e-poles and the n-poles in mind.
here is a turntable of the new topology
Biped Character retopology from MadFortin on Vimeo.
Hopefully I will ind a solution to fix the e-poles at the shoulder and at the hip areas without breaking the loop flow.
2008-11-18
New character
Here is a character i did today.
I plan to rig him and animate him.
Biped character from MadFortin on Vimeo.
I plan to rig him and animate him.
Biped character from MadFortin on Vimeo.
2008-11-11
problem fixed :D
It was actually 2 triangles AND a quad overlapping.
I have also learned a new function to find triangles in blender with this issue.
I'm improving every time I open the application and i post my work in progress on communities.
Wireframe and a technical problem...
if you look closely, you will see 2 triangles by the corner of the mouth.
But in Blender, its a quad...
I've posted the question on the Blender forums, maybe they know what is causing this, maybe is a bug...
2008-11-10
Head modeling almost done
I have almost finished to model the head, I need to do some tweaking and to remove the hidden triangles before I call the modeling part finished. Nothing that will drastically change the shape of the model.
Next: The eyes.

Next: The eyes.
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