I have been playing with bones and armature, and it was clear that I needed to work a bit more on the base mesh, mainly on the topology. So I improved the mesh, but I'm not 100% satisfied with the results, there are still some poles I'd like to get rid of.
I might need to redo the whole model in order to have a clean mesh for animation. I'll do some weight test, this one might do the job for what I have to learn. Next time I will make a model I will definitely have the ngons, the e-poles and the n-poles in mind.
here is a turntable of the new topology
Biped Character retopology from MadFortin on Vimeo.
Hopefully I will ind a solution to fix the e-poles at the shoulder and at the hip areas without breaking the loop flow.
2008-11-23
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