then I made a model sheet to get the shape and to figure a way to model it:
then I went in photoshop to make a rough shape and to get the front-side proportions right
then I used blender3d to model it.
I started out with a sphere, and extruded faces to match the shape.
I still have some tweaking to do to the base of the model and I have to add the hands before I put the details...
poly count: 368
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